Beta 6.  12/3/10
Bugs/feedback to: spazzattack2010@hotmail.com

Thanks to all for feedback, both 
http://www.urbanferrets.com/
and URT site.


B6
Some texture experiments
Map room
Some slight rescaling

B5
Adjusted brightness now I realise default gamma is 1. Duh
Maze transporter goes elsewhere
Blue spawn points moved so not directly in line of site
Adding more cover
New secret areas
Well
Additional grass textures
Surface sounds
Some player clipping
Extra music
Etc


B4  30/1/10
Extra entrance to maze section
Extra exit from maze
Extras added to castle
Duck pond
Extra teleporter
Adjusted team game teleporters and jumps

Thanks to 
-=UrF=-BennyBallBuster
-=UrF=-Dave
-=UrF=-JasAce
-=UrF=-BobT
for feedback



B3
Support for CTF, TDM, BOMB
Trees should hopefully use less CPU
Awful music removed

Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/


Big thanks to BobT and Urban Ferrets 
http://www.urbanferrets.com/


