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title:            SAFE (Shape And Form Experiment)
file:             safe.pk3
author:           Sock 
email address:    sock@planetquake.com
URL:              http://www.planetquake.com/simland
description:      Concept map.
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SAFE is a Shape And Form Experiment which was born from 
my constant playing of System Shock2. While playing SS2 
for the 10th time I noticed a bulkhead in the hydro 
section of the game which seem to be oozing gorgeous 
mappin chee. I stopped playing that instant and started 
throwing brushes around like a madman ... 
the mappin 'chee' flowed and SAFE was born from my 
crazy demented mind.

Due to the map being completely made from detail brushes 
(because I'm lazy and can't be bothered to create a caulk 
hull for it) and all the anti-bot brushwork the AAS file 
is total rubbish. I have decided to not include the AAS 
file in the final zip due to it being a waste of zip space.
To be honest this map was never intended for bots and them 
not being able to run around it wasting processor cycles 
is a blessing in disguise.

For some wierd reason I spent a very long time just zooming 
around this map, just loving the brushwork shapes melting into 
each other like liquid gold. While floating around the map/room I 
discovered loads of odd viewpoints which had very good 'chee' 
and made me smile in a way I have not smiled in a very long time. 

The colour scheme was purposely choosen to present something
strangely compelling but equally disturbing at the same time. 
Everyone who initially looked at it either liked it or hated 
it, well ok ... everyone thought it was a wierd colour 
combination and reminded them of a bucket of sick! But for some 
bizaar reason it seems to fit together and flows with an almost 
organic feel to me, each to their own I suppose! ;)

Finally a big thanks to ydnar for all his time and dedication
in producing q3map2. The new and improved compiler did a great 
job of melting and lighting my little wierd experiment. Plus all
your additional shader tweaks worked a treat.

Alot of the initial feedback was that everyone wanted to change 
this experiment into something they wanted, so who am I to go 
against the wishes of the many. I have collected together all 
the relevant files you need to open this map and change/compile 
it into your own shapes and forms. Its not a perfect example of 
how a map should be created so don't use it as some anal 
guideline for mapping. You can download all the source files 
you need from my website listed above.

Keep warm
Sock

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construction

editor:         GTK 2.11
build time:     1 week
build version:  20(T)

====================================================
reflection

sometimes you yield,
a brief moment you feel,
some actions you live to regret.

the time has come,
for you feel youself numb,
trying to escape life with your feet.

cold pillars of stone,
cast from where they are sown,
stretch up and block your retreat.

the what if's begin,
you feel blade touch your skin,
as anxiety frees your mind from its keep.

you cast out a hand,
and pray for someone to understand,
while you kiss the bottle till you sleep.

where is this house,
so far to the south,
which makes you feel safe and complete.

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2002 sock, sock@planetquake.com
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================
