================================================================
Title                   : Skeet Shoot version 2 (final:fix2)
Map Filename			: ut4_skeetshoot_2011
Filename                : ut4_skeetshoot_2011.pk3
Release Date			: 1st August 2011
Author(s)               : <|MTC|>JohnnyEnglish, aka neep! (John Stevenson)
Email Address           : john@johnstevenson.co.uk (seriously)

Description             : A skeet shooting thing with bots as skeet 
Additional Credits to   : id Software: For making Q3

Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.

Artwork					: <|MTC|>Ecirbaf
Testers and other		: Picola/Pickes (my missus) - rayne (Custom Map Makers), <|MTC|>GsiGms Rylius V3nd3tta
contributions			: Others are listed in the map

Info about the Author	: Enjoys a bit of a shooty
========================================================================
Installation		:  

Included in this pk3 is the file server_config.zip containing 3 files
server.cfg
skeetcycle.txt
skeetbots.txt

server.cfg is a replacement server.cfg file (back up your current one)

Having backed up your current server.cfg, copy the server.cfg, 
skeetbots.txt and skeetcycle.txt files to your q3ut4 server folder - 

EDIT THE PASSWORDS in the server.cfg file to suit.

Execute the server.cfg from console or rcon (eg. /rcon exec server.cfg)
========================================================================
* PK3 File Information *

Map(.bsp) Name		: ut4_skeetshoot_2011.bsp
New Textures		: All new textures
New Sounds			: Door whoosh from enterprise map, elevator music
New Music Track		: elevator music from flashkit sound loops

* Play Information *

Bot Support			: Bots play from red and are the skeets
Deathmatch			: Yes
Last Man Standing	: Nope
Follow The Leader	: Nope
Team Survivor		: Nope
Capture The Flag	: Nope
Capture and Hold	: Nope
Bomb				: Nope
Jump Training		: Nope

* Construction *

Base                    : From scratch, all original
Editor(s) used          : GTKRadiant 1.6
Other Prog(s) used      : Gimp
Build Time              : 1 Week
Build Machine			: Various laptops
Compile machine         : 
Final Compile time		: 30 minutes

* Map/Creative Notes *

sevenofnine asked me to make a new skeet map - so I did. Very much
enjoyed the challenge, hope you like the map.

* Copyright / Permissions *

This map was made for Urban Zone

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

The assets required to re-make this map are contained in a seperate
zip file, just in case anyone is interested. The zip contains models
compile scripts, surface sounds files and gimp images (for signs) and
the .map, there is also a video version of this map which is very
bodged. 

Feel free to download this zip from

http://dev.johnstevenson.co.uk/skeet/skeetassets.zip
