SkyLift by -=Urf=-SpazzAttack
http://www.urbanferrets.com/

Bugs/feedback to: spazzattack2010@hotmail.com


Beta 2. 23/1/11
Play area widened. Perimeter road now has jumps for navigating map
Access to other floors of 2 scrapers via lift/stairs
Added support for team, ctf, Bomb
Interiors of buildings more interesting
More no-damage areas to land on
Numerous playability improvements
Improved visuals of some areas
Extra 'secret' stuff



Beta 1.  12/12/10

Thanks to all for feedback
http://www.urbanferrets.com/



Thanks to:

Good terrain blending (far beyond that in my maps)
http://www.simonoc.com/pages/articles/terrain1_2.htm


Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/


