SkyLift by -=Urf=-SpazzAttack
http://www.urbanferrets.com/

Bugs/feedback to: spazzattack2010@hotmail.com


Beta 3  21/2/11
Lots of responses to great feedback from Dave and Fubar
All scrapers have lifts and upstairs areas
Jumps from scraper to scraper
More no-damage areas and made more obvious (stripey)
Made arena more "3D" with elevated sections
Secrets are slightly less secret in interests of gameplay
Background skyscrapers "terraced" to make map feel less sparse
Skylift itself more intesting and usable. Sped up slightly
Flag points put high up so flag game isn't quite as fast
More stuff "to look at" (Inel's complaint)
Some spawns moved higher in map to reduce spawn kill
Some UT weapons hidden around map - thanks to Delirium for his script



Beta 2. 23/1/11
Play area widened. Perimeter road now has jumps for navigating map
Access to other floors of 2 scrapers via lift/stairs
Added support for team, ctf, Bomb
Interiors of buildings more interesting
More no-damage areas to land on
Numerous playability improvements
Improved visuals of some areas
Extra 'secret' stuff



Beta 1.  12/12/10

Thanks to all for feedback
http://www.urbanferrets.com/



Thanks to:

Good terrain blending (far beyond that in my maps)
http://www.simonoc.com/pages/articles/terrain1_2.htm


Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/


