// entity 0
{"classname" "worldspawn"
// brush 0
{
( 0 32 32 ) ( 0 0 32 ) ( -8 32 32 ) HamsterRun/c_blue 0 0 0 0.5 0.5 0 0 0
( 32 32 88 ) ( 0 32 88 ) ( 32 32 -64 ) HamsterRun/c_lightblue 0 0 0 0.5 0.5 0 0 0
( 32 32 88 ) ( 32 32 -64 ) ( 32 0 88 ) HamsterRun/c_lightblue 0 0 0 0.5 0.5 0 0 0
( 0 0 0 ) ( 32 0 0 ) ( 0 32 0 ) HamsterRun/c_lightgreen 0 0 0 0.5 0.5 0 0 0
( 0 0 -64 ) ( 0 0 88 ) ( 32 0 -64 ) HamsterRun/c_lightblue 0 0 0 0.5 0.5 0 0 0
( 0 0 -64 ) ( 0 32 -64 ) ( 0 0 88 ) HamsterRun/c_lightblue 0 0 0 0.5 0.5 0 0 0
}
}