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* Map * 
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Title			: Tharsia KO B1
Filename		: ut4_tharsia_ko_b1.bsp
Date			: 2013-11-08
Author			: JRandomNoob
E-mail			: jrandomnoob@gmail.com
Homepage		: My heart lies at dswp.de



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* Description *
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Tharsia KO was created for the Urban Zone Knockout event as a final map that
would only need to acommodate three people. It's a fun-sized version of a map
that doesn't actually exist yet.

The story behind this map is a bit convoluted. Back when I first started learning
Radiant, I needed something to work on. The old Streets was still in rotation on
DSWP TDM and I had begun to rather like the early morning rounds where the half
a dozen people on the server would rush for the corner building and camp on the
top balcony. I decided to decompile and rebuild this.

Trying to figure out a way to explain why do the streets end against the skybox
I came up with a theme of artificial environment mimicking a real city -- a
(retrofuturist) space station or a Moon base or a post-apocalyptic shelter,
basically something that would have a fairly large and stable population willing
to make the effort to live in a "normal" environment. The retro look (which I
couldn't actually deliver, hehe) was just something I generally like.

Now, Streets is a horrible map in many aspects, and actually making a good map
out of this layout is effectively impossible, even though I did try to mess with
the buildings and actually changed the center completely. Scrapping all the work
didn't bother me much since I had started this project mainly for the learning
experience; I resolved to shelve this map (called Straen) and maybe build
something new based around the same theme sometime later.

Tharsia, of which only a basic layout exists at the moment, is the new
incarnation of this theme, and Tharsia KO is a variation of one of its areas.
I was actually able to reuse a few bits of Straen when building this.

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Bot support	: Yes
Locations	: 3 target_location entities

FFA/LMS		: Yes (8 spawns)
TDM			: Yes (6 + 6 spawns)
TS			: Yes (same spawns as in TDM)
CAH			: Yes (same spawns as in TDM, 2 capture points)
FTL			: Yes (same spawns as in TDM)
CTF			: Yes (same spawns as in TDM)
Bomb		: Yes (same spawns as in TDM)
Jump		: No



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* Construction *
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Map Base		: The beginnings of Tharsia proper
Textures		: No standard textures used, see the credits file
Sounds			: No standard sounds used, see the credits file
Models			: 1 standard and 4 custom models, see the credits file
Brushes/patches	: 1112/44

Editor			: GTKRadiant 1.5.0
Compiler		: q3map2 2.5.17
Other utilities	: bsp 1.0, GIMP 2.2.17, Notepad++ 6.3

Build time		: 12 days

Compile Switches: BSP -meta
				  VIS -saveprt
				  LIGHT -fast -samples 2 -samplesize 2 -bounce 2 -patchshadows

BSP time		: 3 seconds
VIS time		: 0 seconds
LIGHT time		: 202 seconds

Known Bugs		: None



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* Credits and Greetz *
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For asset sources and attributions, see the respective credit files.

The clock is composed of three func_rotating entities just like the one in Swim,
using the same speed values.

Swiiit (aka JustMe...) and JohnnyEnglish ran around on the alpha versions and proclaimed it the
leetest map evar. Or at least that's how I remember it.

The map supports nearly every game mode known to man -- blame Johnny, he told me
to add them.



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* Fine Text *
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The BSP, the raw MAP file and all my scratch-built textures are released as CC-BY (Creative Commons Attribution). Should you for any reason need a different license, just ask.

You *can* use the MAP file as a base for your own map and change it any way you want. Converting or remaking any version of this map for some other game would be outright awesome. I only ask you to avoid using the same name (Tharsia) for any UrT map; however, if you port this map to another game, calling it with the same name would of course be the most reasonable choice.

All the textures that I created or significantly modified for this map will be uploaded as a pack of XCF files (GIMP native format); the link will be posted in the release thread on the urbanterror.info forum. It will most likely end up on my so far dormant DeviantArt account, http://jrandomnoob.deviantart.com/
