================================================================================
* Urban Terror Level *
--------------------------------------------------------------------------------
Title			: ut4_whitechapel_a1
Filename		: ut4_whitechapel_a1.bsp
Author			: FSK405|KityyWumpus*
Date			: July 12, 2011
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
	Steampunk inspired, small city with trolleies, airships and neo-Victorian inspired architecture. This build is completely and solely for playability testing. While I do have close to 100 hours in so far, it so very, very far from being anything but a pre-pre-pre-Alpha.

sc4b: new trollies; new spawn areas (temp, for test only); flag corner area populated with temp buildings (for test only); altered airship stop 2, creeping time lessened; some lighting changes; several brush fixes; misc stuff

ut4_whitechapel_a1: alpha time to see if playability is going in right direction. Named map; refined several bits; still pre-alpha, but going with an alpha 1 designation.

a2a: yes, FPS issues. As expected. Since I am still a "less than one year mapping noob," I have not hinted out spaces yet. Is it playable despite that? Once FPS is resolved, I will continue with detailing, and getting the AirShips to orient properly as they travel about. And, likely will add other game modes.

WARNING!
This is a pack made ONLY for use by those at CustomMapMakers.com (forums) who are attempting to help with FPS issues. This pk3 includes models and such that bloat the pk3 unnecessarily, and this version contains nothing that the previous _a2a one did that is useful or required for actual gameplay. 

--------------------------------------------------------------------------------
Single Player		: No
Gamemodes		: CTF
Suggested player load	: 2-32
New Textures		: Yes
New Sounds		: Yes
--------------------------------------------------------------------------------




--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base		: Original
Prefabs used		: None
Mapobjects used		: None (yet?)
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: NA
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 32
Bomb spawns		: 0
C&H capturepoints	: 0
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : A Lifetime

--------------------------------------------------------------------------------
* Compile notes *
--------------------------------------------------------------------------------

q3map2 -meta; -vis -saveprt -fast; -light -fast -samples 2 -lomem -threads 3 (threads 3 is to limit compiler to 3 of 4 cores on my machine)

Yeas, "-fast." This is a pre-alpha testing phase, so I am not concerned with doing a final compile (yet). Final compile will typically have -patchshadows, -bounce 8, etc, and no -fast on the vis run, but always running a saveprt.

--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut4_crapchute
ut4_frenzee
ut4_kingsgambit
ut4_kqn1 (Kitty's QuickMap Number One - The Challenge of Lepton Tau)


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------

 - GRIMM		: Skybox Environment tga's
 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Simon O"'Callaghan (Soc!): Textures, environments, inspiration. All "soc" stuff.
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - KittyWumpus*		: some textures & sounds
 - FSK405 sign   	: FSK405|Zellis
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - stock so far

--------------------------------------------------------------------------------
* Special Thanks *
--------------------------------------------------------------------------------

Big thank you's to...
FSK405, my online family.
SleepingGuy: HUGE!!!! Thanks!! Sleepy is an amazing guy, and has helped immensely with so many aspects of my mapping. 
FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|DankRider.. for putting up with me, providing excellent feedback and ideas, and running this map so much.
FSK405|Frog: For hopping around my maps and providing those crucial bits of feedback for playability.
FSK405|DeGrunt/DeSade... for Poking me back to reality.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.
