 __________ __  __ _____ _   _ _____ 
|__  / ____|  \/  | ____| \ | |_   _|
  / /|  _| | |\/| |  _| |  \| | | |  
 / /_| |___| |  | | |___| |\  | | |  
/____|_____|_|  |_|_____|_| \_| |_|  beta2 


ut4_zement_b2
Urban Terror map by amnesic


RESOURCES
---------
models:
  - blackrayne
    http://www.blackrayne.net/

textures:
 - keres4 pack
    http://keres.satgnu.net/
 - trak4 pack
    http://trak.mercenariesguild.net/
 - cgtextures:
	metal_roll_up	MetalRollup0028 (Texture: #5021) 
	industrial_window WindowsIndustrial0058 (Texture: #12653)
	cracked_concrete ConcreteFloors0058 (Texture: #41375)
	old_double_wood_door DoorsWoodDouble0110 (Texture: #40805)
	blue_metal_door DoorsMetalSingle0061 (Texture: #12723)
	metal_door DoorsMetalSingle0058 (Texture: #12664)
	metal_door2 DoorsMetalSingle0058 (Texture: #12664)
	airco Aircos0038 (Texture: #38451)
	vent Vents0048 (Texture: #4525)


SOURCES / MAP FILES
-------------------
I included the .map files:
 - ut4_zement_half.map: red part, the base to make the part
 - ut4_zement_blue.map: blue part, similar to the red
 - ut4_zement_diff.map: misc things that aren't the same in the two sides
 - ut4_zement.map: the final map

If you want you can modify/build/destroy the map.
If you make a release indicate that you used my map as base (by amnesic),
don't lie saying that you made all the work :P 
NOTE: some textures aren't power of 2, so fix this


BUILDING PROCESS
----------------
I used this process to make the map:

 - Make the red part (ut4_zement_half)
 - Copy the red part and convert to blue (ut4_zement_blue, see maps/red2blue)
 - Put the things that are diferent in another map (ut4_zement_diff.map)
 - Combine ut4_zement_half.map, ut4_zement_blue and ut4_zement_diff to make the final map 
 - If there is something to change in the map change the red part and convert to blue
