#include "ui/menudef.h"

{
\\ QUIT CREDIT \\

  menuDef {
    	name "specialcredit"
    	visible 0
    	fullscreen 1
    	rect 0 0 640 480
    	background "ui/assets/ut_menuback.jpg"
    	focusColor 1 1 1 1
    	style 1
    	border 1
	onEsc { uiScript "quit" }

// BLACK TOP BAR    //
itemDef {
	name window
	rect -5 -6 650 76	
	style 1
	border 0
	backcolor 0 0 0 1
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
	}
// BLACK BOTTOM BAR    //
itemDef {
	name window
	rect -5 410 650 76	
	style 1
	border 0
	backcolor 0 0 0 1
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
	}


itemDef {
      	name ut_logo_graphic
  	style WINDOW_STYLE_SHADER
	background "ui/assets/utlogo.tga"
	rect 6 6 256 64
	visible 1
//     	forecolor .25 .25 .25 1
	decoration
   	}

// UI ANIMATIONS	//

itemDef {
      	name ui_lines1					
     	style WINDOW_STYLE_SHADER
     	rect 0 90 640 64
     	visible 1
     	background "ui_lines1"
    	decoration 
	}

itemDef {
      	name ui_lines2					
     	style WINDOW_STYLE_SHADER
     	rect 0 262 640 128
     	visible 1
     	background "ui_lines2"
    	decoration 
	}

itemDef
	{
	name Circle01
	visible 1
	type 7
	rect -170 -300 700 700
	asset_model "models/misc/Circle01.md3"
	model_skin "models/misc/square_circle.skin"
	model_fovx 90
	model_fovy 90
	model_angle -35 215 0
	model_rotation 0 0 -500
	decoration
	}


itemDef {
      	name copyright
      	text "urban terror (total conversion) (c) 2000-2003 silicon ice development,"
      	style 0
      	textscale .2
      	rect 0 400 640 40
//     	textalign 1	
      	textaligny 31
      	textalignx 9 
      	visible 1 
      	decoration 
	}

itemDef {
      	name copyright
      	text "quake 3 arena (c) 2000-2003 id software, inc. all rights reserved"
      	style 0
      	textscale .2
      	rect 0 415 640 40
//     	textalign 1	
      	textaligny 31
      	textalignx 9 
      	visible 1 
      	decoration 
	}

itemDef {
      	name version
      	text "beta 2.6a"
      	style 0
      	textscale .2
      	rect 0 400 640 40
//     	textalign 1	
      	textaligny 31
      	textalignx 599 
      	visible 1 
      	decoration 
	}

//  SID CREDITS		//


itemDef {
	name window
	rect 20 80 600 320	
	style 1
	border 0
	backcolor 0 0 0 .8
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
	}


itemDef {
	name window
	rect 20 80 600 320	
	style 1
	border 0
	backcolor 0 0 .55 .5
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
	}

itemDef {
	name credits
	text "Special thanks to:"
	textscale .33
	textalignx 10
	textaligny 38
	rect 20 80 600 42	
	style 1
	visible 1
	forecolor 1 1 1 1
	backcolor 0 0 0 1
	border 1
	bordercolor .5 .5 .5 1
	decoration
	}


itemDef {
	name credits
	text "[ hit escape to exit ]"
	textscale .33
	textalign 2
	textalignx 595
	textaligny 38
	rect 20 80 600 42	
	style 1
	forecolor 1 1 1 1
	backcolor 0 0 0 0
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
	}


itemDef {
	name credits
	wrapped
	text "id Software for the great Quake3 engine and technical support.\r"
	"Splash Damage - http://www.splashdamage.com\r"
	"PlanetQuake and GameSpy Industries\r"
	"Caryn 'Hellchick' Law & Rick 'Pappy-R' Bassett.\r"
	"Aaron 'Warhammer' Switzer at ISPGN.\r"
	"Panadol & Darkness at Crossfire.\r"
	"Blankz, Whizperz, JeffT at TSN Radio.\r"
	"Whiz, Kat and crew at Enter The Game.\r"
	"Peter Bjorklund '[TGS]Master' and Adam Searle 'Hornet' for their valuable testing efforts.\r"
	"Rorshach for his rust texture and all his advice.\r"
	"ydnar for textures and updated q3map - www.shaderlab.com\r"
	"Neisty for the camo textures\r"
//	"Clan Doggus - http://www.doggus.com\r"
//	"Clan [PIT] - http://www.clanpit.com\r"
//	"Clan |LwZ| - http://lwzlan.org\r"
	"Netzwerk Terror.\r"
	"Clan Unified for all their help during the testing of 2.6a.\r"
	"Our families and friends for putting up with us through development.\r"
	"The fans and community who have supported us from the beginning.\r"
	textscale .22
	textalignx 0
	textaligny 18
	rect 50 130 185 20	
	style 1
	forecolor 1 1 1 1
	backcolor 0 0 0 0
	visible 1
	decoration
	}


}

}
}