ut_arabiandistrict_fix is a repack of ut_arabiandistrict map made by Flash - Elbibi (sirke@caramail.com.comin)
in order to play it in UT4.1 (it was made for ut2). 

Please read the readme file from the author (ut_arabiandistrict.txt)

Description:
============
My main objective is to give a 2nd life for old maps which are not playable anymore or badly in UT41 due to missing textures, sounds, shaders since UT41 main pack compared to previous UT do not contain anymore these stuffs. 

This is NOT a remake / reverse compile of the orignal pack. Just the old pack with more things in it. I have just repack a new pk3 with the minimums needed old textures, sounds, shaders to make it ok with UT4.1

The best job will be to recompile the map for ut4.1 but i need the author authorisation before.


Here is what i have done:
=========================

-- Missing Textures/shaders at 1st look:
* Texture load failed: "models/mapobjects/multiplant/invisible" => texture missing 
	found in in ut37 main pack => copied in models/mapobjects/multiplant in arabiandistrict pk3

* Texture load failed: "textures/base_light/ceil1_37" => shader in ut41 main pack in base_light.shader
	- Required textures
		textures/base_light/ceil1_37.tga => missing
		textures/base_light/ceil1_37.blend.tga  => missing
	jpeg equivalent found in arena3 copied in textures/base_light in arabiandistrict pk3

* Texture load failed: "textures/base_light/ceil1_38" => shader in ut41 main pack in base_light.shader
	- Required textures
		textures/base_light/ceil1_38.tga => missing
		textures/base_light/ceil1_38.blend.tga => missing
	jpeg equivalent found in arena3 copied in textures/base_light in arabiandistrict pk3

* Texture load failed: "textures/base_light/ceil1_4" => shader in ut41 main pack in base_light.shader
	- Required textures
		textures/base_light/ceil1_4.tga => missing
		textures/base_light/ceil1_4.blend.tga => missing
	jpeg equivalent found in arena3 copied in textures/base_light in arabiandistrict pk3

* Texture load failed: "textures/base_light/light1blue_1500" => shader in ut41 main pack in base_light.shader
	- Required textures
		textures/base_light/light1blue.tga => missing
		textures/base_light/light1blue.blend.tga => missing
	jpeg equivalent found in in ut41 main pack => should be ok => nothing done

* Texture load failed: "textures/cow/cow_metal1" => shader in ut41 main pack found in cow.shader
	- Required textures
		textures/docks/cow_clang_floor.tga
	jpeg equivalent found in in ut41 main pack => should be ok => nothing done

* Texture load failed: "textures/docks/cow_rbrick" => texture missing 
	found in in ut37 main pack => copied in textures/docks in arabiandistrict pk3

* Texture load failed: "textures/liquids/clear_calm1" => shader in ut41 main pack in liquid.shader
	- Required textures
		textures/liquids/pool3d_5e.tga
		textures/liquids/pool3d_3e.tga
	jpeg equivalent found in in ut41 main pack => should be ok => nothing done

* Texture load failed: "textures/liquids/clear_ripple1" => shader in ut41 main pack in liquid.shader
	- Required textures
		textures/liquids/pool3d_3.tga
		textures/liquids/pool3d_5.tga
		textures/liquids/pool3d_6.tga
	jpeg AND TGA equivalent found in in ut41 main pack => should be ok => nothing done

* Texture load failed: "textures/mc-util/n00b" => texture missing 
	found in in ut37 main pack => copied in textures\mc-util in arabiandistrict pk3

* Texture load failed: "textures/sweetnutz/sn_fruit1" => texture missing 
	found in in ut37 main pack => copied in textures\sweetnutz in arabiandistrict pk3

* Texture load failed: "textures/sweetnutz/sn_fruit2" => texture missing 
	found in in ut37 main pack => copied in textures\sweetnutz in arabiandistrict pk3

* Texture load failed: "textures/sweetnutz/sn_fruit3" => texture missing 
	found in in ut37 main pack => copied in textures\sweetnutz in arabiandistrict pk3

* Texture load failed: "textures/sweetnutz/ut_wall5" => texture missing 
	found in in ut37 main pack => copied in textures\sweetnutz in arabiandistrict pk3

* Texture load failed: "textures/urban_objects/fs_box_w_side" => texture missing 
	found in in ut37 main pack => copied in textures\urban_objects in arabiandistrict pk3

* Texture load failed: "textures/urban_objects/fs_box_w_top" => texture missing 
	found in in ut37 main pack => copied in textures\urban_objects in arabiandistrict pk3

* Texture load failed: "textures/urban_terror/ladderclip" => not needed in game just in editor => nothing done

* Texture load failed: "textures/urban_terror2/swood" => texture missing 
	found in in ut37 main pack => copied in textures\urban_terror2 in arabiandistrict pk3

* Texture load failed: "textures/ut_202/darkwood_64x64" => texture missing 
	found in in ut37 main pack => copied in textures\ut_202 in arabiandistrict pk3

* Texture load failed: "textures/ut_riyadh/riyadhsky" => shader commented in ut41, found in ut37
	=> shader added to arabiandistrict shader file
	- Required textures
		textures/ut_riyadh/sky_white.tga: only needed in the editor => nothing done
		env/ut_riyadh/badomen512_x pictures for skybox => found in main ut41 pack  
		=> but not in the same directory so shader modify to point on the new dirextory
		(seems that the sky is better in ut41 anyway) 

* Texture load failed: "textures/ut_riyadh/wood_noclip" => shader in ut41 main pack in liquid.shader
	- Required textures
		textures/ut_riyadh/sn_riy_wood.tga
	jpeg equivalent found in in ut41 main pack => should be ok => nothing done

-- sounds added:
none missing: notes: sounds referring main ut41 pack so let s hope it they won t be removed in netx release :-(

-- models
* 1 missing texture for a model found in ut37 but not in ut41 even if the model is in ut41....
* models/mapobjects/urbanterror/palmtree/palmtree.md3 missing: added in arabiandistrict pk3 some shaders exist for this model and are ok in ut41 main pack (so there are the shaders for the models but not the models in ut41 :-) )
* models/mapobj~1/palm4/palm4.md3: baaaa again the ~1 story... anyway missing, not found in ut41 , found in ut37 so copied to 
models/mapobj~1/palm4/palm4.md3 for the ~1 thing and to models/mapobjects/palm4/palm4.md3 because this is where it the md3 is supposed to be.
ohoh this models try to find some textures in multiplant which are not there anymore... ok copied !
* models/mapobj~1/multip~1/multip~5.md3 missing: have to guess this one ! i found severals multiplanxxx.md3 in ut37. if i am correct the 5th one is multiplant_f.md3 so multip~5.md3 should be this one. ahah multiplant_f is used in mapobjects/multiplan in the map, that's the one. but with the f...ng ~x troubles i find so often.! (required textures found. I have checked) so i copy this md3 in models/mapobj~1/multip~1 as multip~5.md3 in pk3.
* gratetorch usual trouble. Put the required directory all repack in the pk3

oye oye i have just passed 3 hours to understand that inside the damn models multiplant_f.md3 the paths are not written like in other with / but \. So the corresponding shaders have to follow the same rules or they are not loaded and the palm are not transparent... holly shit .....

Total time passed: 5 hours

-- Modification:
none