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* Urban Terror Level * 
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Title			: Casa
Filename		: ut_casa.bsp
Author			: SweetnutZ
Date			: 07/28/01
E-mail address		: mercjohns@hotmail.com
Homepage URL		: http://www.twisted-strand.com/mercer


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* Level Description *
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A dusty Spanish town sets the tone for European urban combat.  Tight alleys and
open areas merge in this small fast-paced map.  Just don't try to get on the roofs.
It's a waste of time :)


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Single Player		: Yes (bots)
Gamemodes		:  FFA, TP DM, TP Survivor
Suggested player load	: 2 to 16

New Textures		: Yes (99% my own)
New Sounds		: Yes


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* Construction *
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Map Base		: None
Prefabs used		: None
Mapobjects used		: lamp.md3, by Meaty
                          shrubbery.md3 by Lunaran
                          defcon_tree by Defcon.

Editor used		: q3radiant 202
Other utilities used	: GtkRadiant for compiling

Known Bugs		: Some of the roofs clip out of view because of lowered sky brushes,
			  used to keep r_speeds at a manageable level.  Sort of a choice,
                          either a few areas where the roofs clip out funny, or bad r_speeds.

Compile machine		: AMD Thunderbird 1.2 gigahz, 512 mb DDR ram.

BSP time		: 28 Seconds.
RAD time		: 19 Minutes, 57 Seconds.
VIS time		: 26 Minutes, 16 Seconds.

Total Brushes		: 3236
DM spawns		: 14
TP spawns		: 80 (4 groups of 20, 2 spots per team)
Locations		: 8 $location var's for teamplay.


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* OTHER LEVELS BY THE AUTHOR *
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None


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* CREDITS *
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Major credit to all of the various texture resource site that I created my textures from.
All of my textures were created from photosource, found at a variety of locations, then
made to tile and etc.  Some textures were combined, merged, yadda yadda.  Since I can't
remember exactly where I got all my textures, I will reference the sites I *know* I visited.


Thanks to the following sites/authors:
http://art.net/~jeremy/photo/public_texture/index.html
http://www.shaderlab.com
http://www.saturn-online.de/~cosmo/mats.htm
http://textures.forrest.cz/
http://digital-eel.com/surface/files.htm
http://wadfather.game-edit.com/
http://www.levelediting.de/index.php3?site=texturestudio.inc
http://eye.box.sk/tex.php3?infile=textures/index


Thanks to Nick Coombe (Crinity) for his great Environment skybox
http://www.planethalflife.com/crinity


Thanks to Meaty, Lunaran and Defcon for the use of their great map models.  Lunaran


Tons of thanks to WetWired, Battlecow, Tub, Nrgizer and BBQ (the other SID mappers)
for their valuable experience in helping me learn to map.  I'd be lost without you
guys.


I would also like to thank DaveJ, GlenC and Narby for their very inspiring
CounterStrike maps, (dust, italy, inferno).


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.