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* UT_FACILITY --- Release Candidate 2* 
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Title			: FACILITY
Filename		: ut_facility_rc2.bsp
Author			: Jan Hohorst ; Nicknames: Crool , JHMorales
Date			: February 23th , 2002
E-mail address		: janhohorst@web.de
Homepage URL		: http://www.quake3area.purespace.de


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* Level Description *
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This Map is a remake of the Nintendo 64 Goldeneye level "Facility". I have added
to the normal level an outdoor terrain. The Map can be characterized as a map with
three important parts. From the outdoor terrain you can come through the entrance 
hall in a corridor with two tank rooms which leads in the area where the famous 
toilets are. If you know the level from Goldeneye you know there is a ventilation
gangway over the toilets. You can also come into the toilets from the outdoor terrain 
by using the gangway in a little house besides the entrance hall. In the middle of
the ventilation gangway is a third entrance hole. In the toilets area there are some 
corridors to walk through. From the two tank rooms you can also come into the toilets 
area.


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Single Player		: bots are added
Gamemodes		: FFA, TP DM, TP Survivor, 
			  Follow the Leader, CAH, CTF
Suggested player load	: 4 to 12

New Textures		: yes ,  in the folder textures\fac
New Sounds		: Yes,for the slinding doors


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* Construction *
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Map Base		: as base i used the GOldeneye(N64) level facility
Prefabs used		: watertank by NRGizeR
Mapobjects used		: a faucet and a toilet by DEVLIN[BLACKOPS];trees by GrimReaper(Shader by 
                          Fatmanfat) ;an extinguisher and a trashcan by sid (i guess from sid because
                          there was no hint to the creater)
Editor used		: q3radiant202
Other utilities used	: paintshop pro , stilez , bobtoolz , milkshape

Known Bugs		: - if you want to open a door in the toilets room it can be that you open
                            also the door beside. But this is not important for the gameplay


Compile machine		: 1,2 GH Athlon Thunderbird C , 256 MB DDRRAM PC266

BSP time		: 11 min and 25 sec
VIS time		: ?
RAD time		: ?

Total Brushes		: 3452
Entities                : 304
DM spawns		: 20
TP spawns		: 20 ; 10 for each side 
CAH capturepoints	: at the moment 3
Locations		: puh , a lot


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* OTHER LEVELS BY THE AUTHOR *
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: some will probably follow ;-)


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* CREDITS *
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-ID Software for the good engine
-SID for the great urban Terror
-Dangerzone,6thfloor,quake3daily and all the tutorial pages
-SID and their mappers for the used textures and othere stuff 
-wetwired and the guys from SID for the textures
-prefabs and mapobjects Devlin ,NRGizer ,GrimReaper .Fatmanfat and their helpers
-sounds in sound/industrial by Death2Uall(deth2uall@hotmail.com) ; sound/rtcw by the
 people of Road To Castle Wolfenstein(Activision,Nerve etc.)
-everybody who helped me creating my first map (e.g. q3ut.de editing and
 urbanterror.net forum guys)

-if i have forgot somebody please send me a mail.
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
