GOLGOTHA
========
The sun-baked streets of Golgotha seem peaceful enough, but appearances can be deceptive. A group of terrorists is gathering in an old warehouse, ready to launch an attack on the nearby embassy. Little do they realise that the authorities have been tipped off and a special forces unit is already closing in on them...


GAMETYPES
=========
FFA, TDM, TS, CTF, C&H and FTL are all supported, as are bots.


INSTALLATION
============
Put the file "ut_golgothabeta.pk3" in your Quake III/q3ut2 folder. Make sure the file extension is ".pk3". (You may find that it's been changed to ".zip" by your PC, if this is the case, just change it back to ".pk3"). You can then select the map in the server setup menu or type "\devmap ut_golgothabeta" in the console (without the quote marks).


FEEDBACK
========
This level is currently a beta - so if you don't like something let me know and I might just change it. I'm particularly keen to hear about:

-Team balance. Do either side appear to have an advantage and if so why?
-Weapon Balance. What weapons/equipment do you tend to choose for Golgotha? Are these different from your normal preferences?
-Game flow. Where does the action take place? Are there areas of the map you rarely go to? Does this vary by gametype?
-Performance. How does the map run on your machine? (and what spec is it?) How does this compare to other SID or 3rd party maps?

Please send any feedback to mikejsteven@hotmail.com - thanks in advance for your time, any help is much appreciated.


THANKS TO:
==========
Id Software for a great 3D engine
Silicon Ice Development for an excellent mod



CREDITS:
========
Map design, creation & texturing: Dick Dastardly (www.mikesteven.co.uk)
Playtesting: Qster, Shifty & SID

Models
======
-Humvee: {IS}Bael (http://www.planetquake.com/madmapper/prefabs.asp)
-Truck: {IS}Bael (http://www.planetquake.com/madmapper/prefabs.asp)
-Palm-trees: Todd Gantzler (http://www.planetquake.com/oakshiro/objects.htm)
-Other Trees: Devlin (http://www.planetquake.com/madmapper/models.asp)
-VW van: BassTank (http://www.planetquake.com/madmapper/models.asp)
-Pickup Truck: SID (http://www.planetquake.com/siliconice)

Textures
========
Some of the textures are from a cancelled game called Golgotha (http://jonathanclark.com/textures). Thanks to Jonathan Clark for releasing them to the public. Other sources include:
-Surface Tension (http://digital-eel.com/surface)
-Linga's Level Editing (http://www.levelediting.de/index.php3?site=texturestudio.inc)
-Afflict.net (http://www.afflict.net)
-The Max Payne textures by Remedy Entertainment (http://insanepayne.gamereactor.net/textures.htm)

Skybox
======
I made this using the excellent Terragen. (http://www.planetside.co.uk/terragen)

Tools
=====
The map was created using GTK Radiant 1.1 TA. I used Paint Shop Pro 7 for texture editing.

Missing credits?
================
If you're the original author of any of the assets used in this level and you aren't mentioned here, please drop me a mail to mikejsteven@hotmail.com and I'll add your name to the final version of this document.

Legal Stuff
===========
All trademarks are property of their respective owners...blah, blah, blah.

Other Stuff
===========
I highly recommned you check out the following:
-The Foresight Institute (www.foresight.org)
-The Extropy Institute (www.extropy.org)
-The Sixth Floor (http://www.planetquake.com/6thfloor)
-Urban Terroristz (http://www.terroristz.net)
-Mad Mapper (http://www.planetquake.com/madmapper)
-Claudec's Lair (http://www.claudec.com/lair_of_shaders/tutorials.shtml)
