Heckenschuetze Fix is heckenschuetze map made by T.S. DuxSteR TheDuxSteR@hotmail.com repack to allow playing it in UT4.1 (it was made for ut3).
Please read readme.txt from original author. 

Description:
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Due to "cleaning" of main pak file in ut4.1, old maps like this one were missing textures, sounds, shaders.
I have just repack it with the minimums old textures, sounds, shaders to make it ok with UT4.1
This is NOT a remake / reverse compile of the orignal pack. Just the old pack with more things in it.
The best job will be to recompile the map for ut4.1 but i need the author authorisation before.

Here is what i have done:
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-- Textures added:

textures\heckenschuetze_fix
* dirty_pewter.tga: used by a shader i add to repack too. 
* wires01.tga: used by a shader i add to repack too. 
notes: It is strange the 2 shaders specify a tga file and in UT the jpg file is use instead. I know this 
is working but strange. So i did look for the original tga file.

textures\urban_lights
* lightbulb.tga: from ut37 textures

textures\urban_terror
* CRATE.jpg

textures\urban_terror3
* glass_clear.tga: was quit sure it was a shader but i just found the texture. So here it is.

textures\urban_terror5
* fs_shipcontainer01_front.jpg: from ut37 textures
* fs_shipcontainer01_side.jpg: from ut37 textures
* fs_shipcontainer01_top.jpg: from ut37 textures

"textures/urban_terror/ladderclip" is missing but is only used in the map editor not in the game so i did not added it.

-- sounds added:
* sound\world\wind1.wav

-- shaders:
* textures/base_trim/pewter_nonsolid: seems to be a q3 arena shader not even in the ut37 base pack. 
I have added this shader to new main ut_heckenschuetze_fix.shader file but changed the refered texture to textures/heckenschuetze_fix/dirty_pewter.tga instead of textures/base_trim/dirty_pewter.tga to minimize the impact of htis new pk3 fixe pack.
* textures/base_trim/wires01: same thing than for the previous one. But with wires01.tga texture base file

-- models
Oh my god what was that ! The map seems to refere models\mapobjec\defcon_t\small4 and models\mapobjec\urbanter\wet_lamp which seems to be the good directories truncated to 8 characters. Well I had to make those directories in pk3 and add wet_lamp and small4 models there. But as the models referred to the originals directories I had also to make models\mapobjects\defcon_tree and models\mapobjects\urbanterror with the same models in there.

-- sky
desertsky.tga is missing but is only used in the map editor not in the game

