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Title                   : Park Avenue
Map Filename		: ut_park_avenue
Filename                : ut_park_avenue.pk3
Release Date		: The week of July 14th 2002  (for the 2nd and TRUE FINAL VERSION)
Author                  : RagingBullet
Email Address           : julienguevin@videotron.ca
Homepage                : n/a
Urban Terror Homepage	: http://www.urbanterror.net

Description             : City streets, early hours of a grey day, a thunderstorm is on the way while a group of terrorists are taking over the town's ammunition factory. The FBI has its best units on this case since a couple of months and their intelligence tells us that the armed group also intend to use some kind of doomsday device from that location... As we suspect the presence of a Weapon Of Mass Destruction on location 
                          we have secured a perimeter. Your duty is to stop the terrorists and disable the WOMD at all costs. A few swat teams have been scattered around the possible escape routes the terrorists could try to take.
                          This mission is considered top priority from high above...Failure is not an option.        (Or you could be a terrorist and try to hold off the opposing force)

Additional Credits to   :
						id Software: For making Q3
						Silicon Ice Development: For making Urban Terror and so strongly supporting the UT community.
						Mungozen who helped me with the skybox
                                                FSK405G (Ghozt) who was the first to playtest an early beta and who supported me all the way
                                                All the people at FSK405 actually, who provided a good beta test session in april and brought much feedback to me in order to improve it for final release
                                                All the people in the Level Design Forum over at urbanterror.net
                                                Oak for his model : md3-celtic_cross.pk3
                                                Dan, Thomas and the other guy who made crow.md3
                                                Tim Douthit for his 2 models : Griffin.md3 and Fountain.md3
                                                (c)GrimReaper for Oak-tree Mapmodels
                                                BBQ for a bunch of his textures and tigertank model (iam almost sure that it's his :/ )
                                                Sweetnutz for a few of his textures
                                                NRGizer for that nice Tutorial at the Sixth Floor and the prefabs
                                                Arcana for the nice tombstones models
                                                All the little models at F.P.S. and their respective authors
                                                Rocket and Addict for the jeepwrangler model
                                                Joe |NV|S Mauke for converting that jeep into a md3 and offering it to me! Thanks to |NV|S for his advice and precious time.
                                                FSK405V Vampirella for all the little things that she pointed out to help make it a better map
                                                All the people who supported me throughout the creation and revision of this map.
                                                All my friends who had to deal with my mapping frenzy...

Info about the Author	: RagingBullet: I wish they would pay me to map... but even if they don't I'll map anyway!
Other Levels		: a few practice maps for me to learn the "how to" and stuff...
                          and q3dctf1 that i never released (unfinished) 


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Installation			: Extract the .zip file to your q3ut2 folder. DO NOT just rename the .zip to
							a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name		: ut_park_avenue
New Textures		: more than a few, the rest was picked up in the many .paks 
New Music Track		: negative


* Play Information *

Bot Support		: AFFIRMATIVE (bots still do not know how to climb ladders though)
Deathmatch		: Yes
Follow The Leader	: Yes
Team Survivor		: Definately 
Capture The Flag	: OF COURSE
Capture and Hold	: Yes


* Construction *

Base                    : From scratch, all original
Editor(s) used          : GTKRadiant ver 1.1.1
Other Prog(s) used      : ydnar's q3map (2.0.0y12) for compiling, PS 5.5 for texture and image editing.
Known Bugs              : NONE (the major elevator bug HAS BEEN FIXED)
Build Time              : about 8-9 months
Build Machine		: AMD Athlon 800, 256MB
Compile machine         : AMD Athlon, 256MB
Final Compile time	: 15 hours 



* Other Info *

ENJOY


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, just send me an e-mail and we'll talk. ;)
