ࡱ                >  	                                                      	   
         
                        R o o t   E n t r y                                                   	           F            ^P4s          W o r d D o c u m e n t                                                                                    #       C o m p O b j                                                                                           n                                                                                                                              --------------------------------------------------I would like to give NRGizer a big thanx for the time he spent making the tutorials which helped me a great deal. Mungozen for helping me create my skybox and the shader for it. Ghozt (FSK405 G) for his help on the prehistoric version of the map, he gave me good feedback and ideas when we spent a few hours touring the map long before its release. All the Urban Terror mappers and forum members over at www.urbanterror.net for their valuable advice and most precious help. Cisum for  editing my user1.qe4 (which i never could make work but thx to him anyway). My friends who couldn't see me for days when i was mapping. All the Urban Terror community for helping making the games as fun as they can be. And not to forget all the staff from Silicon Ice Development who provided us with the best game mod ever made.
================================================================================* COPYRIGHT / PERMISSIONS *-------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels.This map MAY NOT be sold, or in any other way turn into profit for any otherperson than the author. This map MAY be distributed on any media as long as thismedia is distributed freely without anyone having to pay for it.This level is designed for the Quake 3 Total Conversion "Urban Terror" and is notto be used, replicated or edited for any other Mod, Total Conversion, Game orGame Engine without the author's authorization. 

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        W  o              H  j  k  l      $  b         o	  p	  	  G
  
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      -  =  þ}xsnid_Z           	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c  !=  >  ?                
    `          
  V  ~        6  L  g  h  i      *        þ}xsnid_Z           	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c  !      2  a  b         "  #  h      G            þ                                                                                                                                                                                                                               ] a	 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c 	] a	c         p	    b                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ܥe #	                    #                                                    ,"  l   ,"  l                                   "                                              "  
   
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             ]   ("                                                             "                                                     "  T   "                                               
                                                                                                                                                                                                                                                                                            ]     Times New Roman    Symbol      Arial     Times New Roman      Times New Roman ================================================================================* Urban Terror Level * --------------------------------------------------------------------------------Title : The Park
Filename : ut_parkavenue_b1Author : Julien DabrowskiDate : April 8th 2002E-mail address : julienguevin@videotron.caHomepage URL : none at the moment--------------------------------------------------------------------------------* Level Description *--------------------------------------------------------------------------------ut_parkavenue is set just before the dawn of a sunilless day,A thunderstorm is on it's way as a group of terrorists try to make an escape with 2 truck loads of ammunitions stolen from the town's AmmoDepot. Little do the terrorists know that the FBI has been monitoring their activity for a few months and is well aware of the terrorists's plans to infiltrate the ammo installation. In fact the FBI has positioned many agents and snipers in the close neighborhood to prevent them from escaping the area with the stolen goods. A barbwire perimeter has been deployed and even a tank is blocking the main escape route at the end of Kennedy street. In a few minutes this sound asleep part of town is about to be turned into a warzone.
The players on the roofs won't really get a chance to look down at what's happening in the lower portions as they will need to wage sniper wars to the other roofs... The big Factory roof belongs to red team and is the middle height roof of the map.The middle appartment building will mainly be controlled by the blue team but red team will want to take control of it
The roofs of the series of houses will serve as defense line for blue team as they provide a good view of what's happening in the park.The red flag is located in front of the factory's gates on one end of the park.The blue flag is in front of a house facing the parking lot.--------------------------------------------------------------------------------Single Player : no	Gamemodes : AllSuggested player load : 6-20New Textures : a fewNew Sounds : no--------------------------------------------------------------------------------* Construction *--------------------------------------------------------------------------------Map Base : Completely new map
Textures : Most come from the maps in the mod except a few taken from other Q3 maps. BBQ's textures from ut_rommel were most helpful (special thanx to him).  Prefabs used : All prefabs used were included in SID files.Mapobjects used : Celtic Cross (by Oak), Oak Trees (Grim Reaper), Griffin Fountain (Tim Douthit), Videocamera (Gollum), Trees and trees (Grim Reaper), Crow (Zer0_L0giC), Tombstones Pack (Arcana).  All these .md3 models can be found on F.P.S.Editor used : GtkRadiant v 1.1.1 with Ydnar's Q3MAP.exeOther utilities used : All the goodies and help tutorials on the 6thFloor.Known Bugs : None yet. Hope it stays that way.Compile machine : AMD Athlon 800 MHz , 256 SDRAM, Geforce2 mx400BSP time : over 24 hours including very long -light phase.VIS time : Hahaha.... not very long...let's say it took 10 minutes tops.RAD time : I don't know what RAD means.Total Brushes : More than a few... DM spawns : Enough...TP spawns : One group for each team in CTF and 3 groups for each team for the other gametypes (10 spawns in one spawngroup).CAH capturepoints : 7Locations : At least 30...--------------------------------------------------------------------------------* OTHER LEVELS BY THE AUTHOR *--------------------------------------------------------------------------------This is actually my very first map released and I'm glad it's for the Urban Terror mod.--------------------------------------------------------------------------------* CREDITS *------------------------------    
                !      K        @  Normal     a	                   " A@ " Default Paragraph Font                                                                                              @                                                                                                                                                                                                                                                                                  
   	           F   Microsoft Word 6.0 Document 
   MSWordDoc    Word.Document.6 9q                                                                                                                                                                                                                                                                                                                                                                                                                              