*****	Special Thanks to Mungo Zen.... For spending so much of his time working on improving the visibility in my map, teaching me HEAPS more about level editing, such as leaf nodes, hint brushes, etc. Without him.. all you people with crappy computers would have even worse fps than you already do.. Once again, Thank you Mungo Zen! - What a Champ..   *****

================================================================================
* Urban Terror Level * 
--------------------------------------------------------------------------------
Title			: Sliema
Filename		: sliema.bsp
Author			: Pete "OzeDooD" Cliff
Date			: 30.11.2001
E-mail address		: ozedood@optushome.com.au
ICQ Number              : 64327649


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* Level Description *
--------------------------------------------------------------------------------
This is a level based on Sliema, Malta. Having a lot of squarish buildings, 
and flat rooftop access. 

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Single Player		: .aas included 
Gamemodes		: FFA, TP DM, TP Survivor, Assassins, CTF
Suggested player load	: 8 to 24

New Textures		: Yes
New Sounds		: Yes


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* Construction *
--------------------------------------------------------------------------------
Map Base		: New Map
Prefabs used		: Urban Terror Ones
Mapobjects used		: Palmtree by Meaty
			  Trees by GrimReaper - http://dynamic.gamespy.com/~project2501/index.php3

Editor used		: GTKRadiant-1.1.1
Other utilities used	: Photoshop 5.0, Urban Terror bsp.exe
			
Known Bugs		: None

Compile machine		: P3 1ghz, 512MB RAM

BSP time		: 30 min
VIS time		: 10 min
RAD time		: 10 min

Total Brushes		: 3811
DM spawns		: 30
TP spawns		: 32 (2 groups of 16 spawns)
CAH capturepoints	: 7 
Locations		: 5



--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software 		: For making a great series of FPS games, and creating
			  a kickass engine in Quake 3 Arena.

Mungo Zen!!!!(See top of credits)		Everyone from Silicon Ice Developement!!

Special Thanks to clan |LwZ|, they were a great help in beta testing, gave some great suggestions, found errors i would have never found myself..

Thanks to the following sites/artists for their lovely textures:
http://art.net/~jeremy/photo/public_texture/index.html
http://www.shaderlab.com
http://digital-eel.com/surface/files.htm
http://wadfather.game-edit.com/
http://home.zonnet.nl/textures01/index.htm
http://www.levelediting.de/index.php3?site=texturestudio.inc

www.partnersinrhyme.com for their ocean sound.

All the people who made textures on the Silicon Ice Development Team : www.planetquake.com/siliconice

Thanks to Remedy Entertainment Ltd.for their gorgeous Max Payne textures, ohh yeah!

Thanks to Nick Coombe (Crinity) for his great Environment skybox
http://www.planethalflife.com/crinity

Also, thanks to my brother, OzeKiD (mouse_online@hotmail.com) for finding bugs - he is a great bug finder, and OzeFlameboy/Flameboy (ICQ: 107051143) for finding bugs and having a great game of team survivor with me :). No thanks to GameJenko.

================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
