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Title			: The Stumble-Inn
Map Filename		: ut_stumbleinn
Filename		: ut_stumbleinn.pk3
BETA Release Date	: 06/18/2002	
Final Release Date	: ??/??/2002
Author(s)		: aaa.EnDYmiON, zeroone
Email Address(s)	: aaa.EnDYmiON	: jshamm@ix.netcom.com
			  Zero-One	: zeroone@charter.net
			  Porthos	: cep323s@smsu.edu
			  UTZ|Vampyress : vampyress@terroristz.net
Homepage		: ???
Assassins at Arms	: http://teamusa.xr8ed.com/
Urban Terror Homepage	: http://www.urbanterror.net
Urban TerroritZ		: http://www.terroristz.net

Description		: This map is a in game version of the U|T forums'
			  infamous STUMBLE-INN, STUMBLE-AROUND and MADAM
			  VAMPY'S PLACE.

Additional Credits to	: id Software	: For making Q3A
			: SID		: For making Urban Terror and for
					  their support of the UT community.
			: All the U|T	: For letting me put their sigs in
			   Forum Members  the map.;)
			: UTZ|Vampyress : For the cool sign for Vampy's place
					  and her sig.
			: Porthos	: Layout of the Inn, and the signs
					  for the Inn and the Around.
			: Vampirella	: For the okay on using her hangout
			   the B*tch	  in the map (with some threating
					  with an SR-8 to boot...:p)
						

Info about the Author(s): aaa.EnDYmiON	: Got into mapping back in the Doom
					  days. The last maps were for Duke
					  Nuken 3D. Got into U|T back during
					  the BETA 1.27 days (ph33r the 1.27
					  UMP!!!) Memeber of the Assassins at
					  Arms (aaa.) along side aaa.cowboy
					  and aaa.BeBop.
			  Zero-One	: Zero-One designed and mapped the
					  three rooms in the Stumble Inn and
					  the entire upstairs of Vampy's Place.
					  He and Porthos both kick my ass.:p
			  Porthos	: Porthos gave some insight on the
					  layout of the Stumble Inn and the
					  Around. Been playing since BETA 2.0
					  and very deadly to me with a knife
					  and boots...the punk.:)

Other Q3UT Levels	: -USS John C. Stennis (Still on the Drawing Board)
                          

=============================================================================
Installation		: The .zip has a .pk3 file inside it that is named
			  "ut_stumbleinn.pk3." Extract that into your "q3ut2"
			  directory. It will be listed in the "create server"
			  list or you can /devmap it. Have fun!:)


* PK3 File Information *

Map(.bsp) Name		: ut_stumbleinn.bsp
New Textures		: aaa.EnDYmiON	: The forum sigs, stop sign, tent,
					  some HL billboards
			  zeroone	: his sig, HL billboards, some wood
					  textures and other stuff I can't
					  remember right now.
			  Porthos	: his sig, Inn & Around signs
			  UTZ|Vampyress	: her sig and Madame Vampy's sign
New Sounds		: heh...monkeys...
New Music Track		: No (why?)
Models/Prefabs Used	: -Excaliber's Lamps from Royo Museum
			  -Rum bottels from Royo Museum
			  -Beer and cigs from "Map Models 13"
			  -Defcon Trees
			  -4D's Short & Long Trailers

* Play Information *

Bot Support		: Yes, but they tend to lemming on some spawn 
			  rotations
Deathmatch		: Yes
Team Deathmatch		: Yes
Follow The Leader	: Yes
Team Survivor		: Yes (Other game mode...what?)
Capture The Flag	: Yes (Hells yeah! Been working hard to get that
			  working good)
Capture and Hold	: Yes (7 Capture Zones)


* Construction *

Base                    : From scratch
Editor(s) used          : GTKRadiant ver 1.2.7-update
Other Prog(s) used      : GTKBuild, Paint Shop Pro 7, MS Paint
Known Bugs              : None that I know of
Build Time              : About a month
Build Machine		: PIII 800, 512MB (win2000)
Compile machine         : PIII 800, 512MB (win2000)
Final Compile time	: Too long...


* Map/Creative Notes *

This is my first map made in Q3A/U|T. It was a real treat because all my
previous experiance was in Duke Nukem 3D and Ken Silverman's BUILD. This
gave me so much more freedom and allowed me to do things I couldn't do
in Duke3D. All that unused creativity probably helped in getting this thing done. Enjoy the map, but be careful of the monkeys cuz they'll steal your 
soul...;)

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems as long as the ORIGINAL (This) text file is included in 
the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
