Dedicated in loving memory to Vampirella the Bitch
We will miss you!
=============================================================================

Title			: The Stumble Inn (Final)
Map Filename		: ut_stumbleinn2
Filename		: ut_stumbleinn2.pk3
BETA Release Date	: 06/24/2002	
Final Release Date	: 12/18/2002
Author(s)		: {ToD}EnDYmiON, {ToD}Zero-One
Email Address(s)	: {ToD}EnDYmiON	: endymion@hambones.net
			  {ToD}Zero-One	: zeroone@charter.net
			  {ToD}Porthos	: cep323s@smsu.edu
			  UTZ|Vampyress : vampyress@terroristz.net
My Homepage		: http://www.endyshouse.tk/
Urban Terror Homepage	: http://www.urbanterror.net/
{ToD} Homepage		: http://www.eliteclantod.tk/
Urban TerroritZ		: http://www.terroristz.net/

Description		: This map is a in game version of the U|T forums'
			  infamous STUMBLE-INN, STUMBLE-AROUND and MADAM
			  VAMPY'S PLACE.

Additional Credits to	: id Software	: For making Q3A
			: SID		: For making Urban Terror and for
					  their support of the UT community.
			: Elite Clan
			  {TOD}		: For their support and motivation
			: All the U|T	: For letting me put their sigs in
			   Forum Members  the map.;)
			: UTZ|Vampyress : For the cool sign for Vampy's place
					  and her sig.
			: {ToD}Porthos	: Layout of the Inn, and the signs
					  for the Inn and the Around.
					  BETA Tester
			: Vampirella	: For the okay on using her hangout
			   the B*tch	  in the map (with some threating
					  with an SR-8 to boot...:p)
			: {ToD}Timber-  : The use of the server to test on
			    wolf          BETA Tester
			: {TOD}Sky-
			    Marauder	: Made the {ToD} sigs and the two
					  new billboards ({ToD} & Blimpie)
					  BETA Tester
						

Info about the Author(s): {ToD}EnDYmiON	: Got into mapping back in the Doom
					  days. The last maps were for Duke
					  Nuken 3D. Got into U|T back during
					  the BETA 1.27 days.
			  {ToD}Zero-One	: Zero-One designed and mapped the
					  three rooms in the Stumble Inn and
					  the entire upstairs of Vampy's
					  Place.
			  {ToD}Porthos	: Porthos gave some insight on the
					  layout of the Stumble Inn and the
					  Around. Been playing since BETA 2.0
					  and very deadly to me with a knife
					  and boots...the punk.:)

Other Q3UT Levels	: -Terror High (Working)
			  -Jumbo Jet (Planning)
			  
Note:			  
This nice map was texture updated for UrT4.xxx from original UrT/Q3 map`s
or texture sources including all required assets (textures, shaders,
models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------

                          

=============================================================================

Installation		: The .zip has a .pk3 file inside it that is named
			  "ut_stumbleinn2.pk3." Extract that into your "q3ut2"
			  directory. It will be listed in the "create server"
			  list or you can /devmap it. (It also has a readme
			  but if you're reading this then you already know...)
			  Have fun!:)


* PK3 File Information *

Map(.bsp) Name		: ut_stumbleinn2.bsp (11.0MB)
New Textures		: {ToD}EnDYmiON	: The forum sigs, stop sign, tent,
					  some misc colors and some HL 
					  billboards
			  {ToD}Zero-One	: his sig, HL billboards, some wood
					  textures and other stuff I can't
					  remember right now.
			  {ToD}Porthos	: his sig, Inn & Around signs
			  UTZ|Vampyress	: her sig and Madame Vampy's sign
New Sounds		: heh...monkeys...
New Music Track		: No (why?)
Models/Prefabs Used	: -Excaliber's Lamps from Royo Museum
			  -Rum bottels from Royo Museum
			  -|NV|S for the jeep and chevelle (see .txt file
			   in "models" folder)
			  -Beer and cigs from "Map Models 13"
			  -Defcon Trees
			  -4D's Short & Long Trailers (two modified a bit)
			  -Fog from Pground-night (not model, but I gots to 
			   give props)

* Play Information *

Max Players		: 12	FFA
			  12x7	TDM,TS,CAH,FTL
			  12x2	CTF

Bot Support		: Yes, but they tend to lemming on some spawn 
			  rotations
Deathmatch		: Yes
Team Deathmatch		: Yes
Follow The Leader	: Yes
Team Survivor		: Yes (Other game mode...what?)
Capture The Flag	: Yes (Hells yeah! Been working hard to get that
			  working good)
Capture and Hold	: Yes (7 Capture Zones)
			  -Stumble Inn Roof
			  -Stumble Around
			  -Hallway across from the "Inn"
			  -Roof across from the "Inn"
			  -Warehouse
			  -Side of Warehouse
			  -Roof of Madame Vampy's Place

* Construction *

Base                    : From scratch
Editor(s) used          : GTKRadiant ver 1.2.10
Other Prog(s) used      : Ydnar's q3map, GTKBuild, Paint Shop Pro 7, MS Paint
Known Bugs              : None that I know of
Build Time              : Almost 6 months
Build Machine		: PIII 800, 512MB (win2000)
Compile machine         : PIII 800, 512MB (win2000)
Final Compile time	: Too Long

=============================================================================

* Map/Creative Notes *

This is my first map made in Q3A/U|T. It was a real treat because all my
previous experiance was in Duke Nukem 3D and Ken Silverman's BUILD. Q3A
gave me so much more freedom and allowed me to do things I couldn't do
in Duke3D. All that unused creativity probably helped in getting this thing 
done. Enjoy the map, but be careful of the monkeys cuz they'll steal your 
soul...muwahahahaha!!!;)

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!

This .pk3 may be distributed over the Internet and/or BBS
systems as long as the ORIGINAL (This) text file is included in 
the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
