The idea of the animation is to introduce the map as a fly-through while loading. Fast hard
drives will only see the first few frames, while slower computers will go through all eight
frames, then start over. Upon /reload, appears the behavior is to continue where the animation
left off, which is a rather neat visual.

If you like this loading style, use and customize the _foreground.tga image for your map.
I stopped updating the .psd in favor of the .tga (32bit), so there is no layered source file.

Some guidance on this loading screen technique:
 - Each seq image is saved as a compressed .tga, 24 bit.
 - original screenshots were 1920x1200, then resized to 1024x448 for a wide-angle view.
 - Each screenshot gets individually aligned with the _foreground for the appropriate view,
   then chopped (cropped) to 1024x412.
 - The screenshot layer has the upper and lower blank area filled to black. Copy and paste to
   the seq tga. Alpha blending takes care of the rest.

I first printed out the minimap and drew a 270 degree circle where I wanted the view. This was
modified to a more arc'd path, maintaining geometric uniformity of views between frames, so you
would appear to be moving smoothly. Finding a few major visual cues in each screenshot allowed
the correct placement of the next screenshot. It took about a day to nail this from start to end.


Fonts used:

Author (wily duck) - Verdana, Bold Italic, 24pt, smooth
Map name (superman) - Tahoma, Bold, 60pt, Strong


Be sure to update both the 24bit layer and the alpha layer with the same text.